Volunteering for AWSOMM TrialsVolunteering to work at an AWSOMM agility trial is awesome! It's not just the free food or the really AWSOMM worker's raffle, it all about the fun! For those new, we are happy to train you in a supportive atmosphere. Please join us in making the trial run smoothly while still having a good time.
I've scheduled all who either contacted me or
volunteered with their entry, except a few of you who are entered in all
classes/both rings - those few can just jump in where they see a need! Most
of you are scheduled to work two classes for each day that you are
entered. We still have a LOT of spots unfilled - most urgently needed are in
red. If any of you feel you can fill empty spots, or if you are bringing a
family member or friend who can help out, please email me at
gwargo@mill.tds.net
and let me know.
If you have any questions about the job you are scheduled to do, feel free to ask. I've tried very hard to avoid any ring conflicts so that you can enjoy the trial. All of you are AWSOMM! Thank you so much for volunteering....you make agility events possible! It takes MANY volunteers to run a USDAA agility trial. Minor Problems and conflicts can be worked out at the trial Volunteering is easier and more fun if you know your
job responsibilities. Recommended Reading: How we schedule volunteer workers for our
2-ring outdoor trials:
When all of the entries are in, a timeline for the
trial is developed. AWSOMM TIMELINE MAY 2004 TRIAL - Saturday 1st dog 8:00 PIII/ Masters Gamblers – 49 dogs+ course adj.=78 minutes, class ends 9:20 15 minute course build, 15 minute brief + walkthrough 9:50 PIII/ Masters Standard – 47 dogs+ course adj.=76 minutes, class ends 11:10 15 minute course build, 15 minute brief + walkthrough 11:40 Masters Pairs – 23 pairs.= 40 minutes, class ends 12:20 15 minute course build, 15 minute brief + walkthrough JUDGES LUNCH 1:00 Advanced Pairs – 8 pairs.= 15 minutes, class ends 1:15 15 minute course build, 15 minute brief + walkthrough 1:45 PIII/ Masters Snooker – 47 dogs+ course adj.=76 minutes, class ends 3:00 15 minute course build, 15 minute brief + walkthrough 3:30 PII/ Advanced Snooker – 19 dogs+ course adj.=30 minutes, class ends 4:00 15 minute course build, 15 minute brief + walkthrough 4:30 PIII/Masters Jumpers – 49 dogs + course adj.= 50 minutes, class ends 5:20 Ring 2 (Novice) Saturday 1.8 minutes per dog except Jumpers is 1.5 mpd 1st dog 8:30 PII/ Advanced Standard – 25 dogs = 45 minutes, class ends at 9:15 15 minute course build, 20 minute brief +walkthrough 9:50 PI/ Starters/Novice Standard – 42 dogs = 75 minutes, class ends at 11:05| 15 minute course build, 20 minute brief +walkthrough 11:40 PI/ Starters/Novice Pairs – 13 dogs = 25 minutes, class ends at 12:05 15 minute course build, 20 minute brief +walkthrough JUDGES LUNCH 1:00 PI/ Starters/Novice Snooker – 39 dogs = 70 minutes, class ends at 2:10 15 minute course build, 20 minute brief +walkthrough 2:45 Steeplechase Round 1 – 55 dogs = 99 minutes, class ends at 4: 20 Next, using
the timeline we've developed, we make an
Using the graph, it's easy to see that if a volunteer is entered in Starters Standard, Starters Pairs, & Starters Snooker on Saturday in ring 1, that person is unavailable for Masters Std, Masters Pairs, Advanced Pairs, & Masters Snooker in ring 2, so those boxes will be shaded light gray in the MASTER CHART. The boxes that are left white show us where we can schedule that volunteer. We refer to the volunteer preferences report from our trial software to be sure each person is placed in a job that he or she requested. While it is still possible to have conflicts, especially if the timeline doesn't hold, this system minimizes conflicts and stress for our volunteers.
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