Volunteering for AWSOMM TrialsVolunteering to work at an AWSOMM agility trial is awesome! It's not about the free food or the worker gifts, it all about the fun! For those new, we are happy to train you in a supportive atmosphere. Please join us in making the trial run smoothly while still having a good time. TRIAL WORKER INFORMATION
I've scheduled everyone who volunteered with their entry
and I think I have all who contacted Gail or myself directly. The
worker's schedule is almost complete, but we still have some important spots
to be filled. Please take a look at it, and if you are able to fill any of
the gray or red spots, or are bringing an unentered family member with you
who can help out, please let me know. The boxes highlighted in red are
positions we really should have scheduled before the trial - ones in gray we
can probably get ringside volunteers for if we have to. NOTE - We do
use electronic timing at this trial, so the Timers job is very easy - all you
have to do is press the "go" button for each dog and read off the dog's time
to the scribeafter it crosses the finish line.
If you can fill any open spots, please email It takes MANY volunteers to run a USDAA agility trial. Minor Problems and conflicts can be worked out at the trial Volunteering is easier and more fun if you know your
job responsibilities. Recommended Reading: How we schedule volunteer workers for our
2-ring outdoor trials:
When all of the entries are in, a timeline for the
trial is developed. AWSOMM TIMELINE MAY 2004 TRIAL - Saturday 1st dog 8:00 PIII/ Masters Gamblers – 49 dogs+ course adj.=78 minutes, class ends 9:20 15 minute course build, 15 minute brief + walkthrough 9:50 PIII/ Masters Standard – 47 dogs+ course adj.=76 minutes, class ends 11:10 15 minute course build, 15 minute brief + walkthrough 11:40 Masters Pairs – 23 pairs.= 40 minutes, class ends 12:20 15 minute course build, 15 minute brief + walkthrough JUDGES LUNCH 1:00 Advanced Pairs – 8 pairs.= 15 minutes, class ends 1:15 15 minute course build, 15 minute brief + walkthrough 1:45 PIII/ Masters Snooker – 47 dogs+ course adj.=76 minutes, class ends 3:00 15 minute course build, 15 minute brief + walkthrough 3:30 PII/ Advanced Snooker – 19 dogs+ course adj.=30 minutes, class ends 4:00 15 minute course build, 15 minute brief + walkthrough 4:30 PIII/Masters Jumpers – 49 dogs + course adj.= 50 minutes, class ends 5:20 Ring 2 (Novice) Saturday 1.8 minutes per dog except Jumpers is 1.5 mpd 1st dog 8:30 PII/ Advanced Standard – 25 dogs = 45 minutes, class ends at 9:15 15 minute course build, 20 minute brief +walkthrough 9:50 PI/ Starters/Novice Standard – 42 dogs = 75 minutes, class ends at 11:05| 15 minute course build, 20 minute brief +walkthrough 11:40 PI/ Starters/Novice Pairs – 13 dogs = 25 minutes, class ends at 12:05 15 minute course build, 20 minute brief +walkthrough JUDGES LUNCH 1:00 PI/ Starters/Novice Snooker – 39 dogs = 70 minutes, class ends at 2:10 15 minute course build, 20 minute brief +walkthrough 2:45 Steeplechase Round 1 – 55 dogs = 99 minutes, class ends at 4: 20 Next, using
the timeline we've developed, we make an
Using the graph, it's easy to see that if a volunteer is entered in Starters Standard, Starters Pairs, & Starters Snooker on Saturday in ring 1, that person is unavailable for Masters Std, Masters Pairs, Advanced Pairs, & Masters Snooker in ring 2, so those boxes will be shaded light gray in the MASTER CHART. The boxes that are left white show us where we can schedule that volunteer. We refer to the volunteer preferences report from our trial software to be sure each person is placed in a job that he or she requested. While it is still possible to have conflicts, especially if the timeline doesn't hold, this system minimizes conflicts and stress for our volunteers.
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